Hobo: Tough Life

Game Features


Hobo: Tough Life is a city survival RPG. The game is situated into an attractive city environment. It is supposed to be tough. You will have to deal with hunger, hostile environment, human unconcern and with forthcoming winter. On the other hand we want to be storytellers as well. We will tell stories inspired by those less fortunate from real life, but also stories somewhat romanticized. We want to balance those approaches, because we are not trying to make some sort of realistic simulation, but after all we want to create a game.

Main gameplay features:

  • Attractive city environment to explore
  • Tough gameplay with survival elements
  • Branching main story with side-stories and quests
  • Non-linear gameplay with replaying possibility
  • RPG approach with surprising elements


Explore the hidden nooks of the city and look for useful items to help you survive. Discover various attractive locations, such as a subway station, the central square, a park, and others.


Enjoy a gripping story in the background of your fight for survival. Make friends and enemies, solve quests and puzzles, and find your own way to the end.


Fight for your life on the merciless street. Search bins for food and booze. Beg, resort to pickpocketing, do literally anything to make it through another day. Get something to burn to keep yourself warm, for the weather is about to get worse. Freezing winter nights may be your biggest enemy, but not the only one, so be aware of unpleasant surprises lurking in the dark corners of the city.

Screenshots & Artwork

Our Team

HOBO TOUGH LIFE is developed by:

Roman Valenta

Project Leader

Gaming visionary, game designer, 3D artist and storyteller.

    Jiří Vašica

    Senior Programmer

      Jan Polach

      Senior Programmer

        Pavel Polcr

        Game Design & Marketing

        Loves a good story and loves to laugh out loud.

          Jíří Čompa

          3D Artist

          Likes to read good books, drink wine and have a fun.

            Michal Kubík


            Enthusiastic RPG player. Turns coffee into code.

              Tomáš Šimíček


                Kateřina Coufalová

                Concept Artist

                  Jakub Vašica


                    Jan Šídlo

                    3D Artist & Level Designer

                    "Feeling is essential"

                      Ondřej Morcinek

                      Music Composer

                      Interested in my other projects?

                        Patrik Balon

                        3D artist & animator