Hobo: Tough Life is a city survival RPG. The game is situated into an attractive city environment. It is supposed to be tough. You will have to deal with hunger, hostile environment, human unconcern and with forthcoming winter. On the other hand we want to be storytellers as well. We will tell stories inspired by those less fortunate from real life, but also stories somewhat romanticized. We want to balance those approaches, because we are not trying to make some sort of realistic simulation, but after all we want to create a game.
Main gameplay features:
Fight for your life on the merciless street. Search bins for food and booze. Beg, resort to pickpocketing, do literally anything to make it through another day. Get something to burn to keep yourself warm, for the weather is about to get worse. Freezing winter nights may be your biggest enemy, but not the only one, so be aware of unpleasant surprises lurking in the dark corners of the city.
Screenshots & Artwork
HOBO TOUGH LIFE is developed by:
Gaming visionary, game designer, 3D artist and storyteller.
Game Design & Marketing
Loves a good story and loves to laugh out loud.
Likes to read good books, drink wine and have a fun.
Enthusiastic RPG player. Turns coffee into code.
3D Artist & Level Designer
"Feeling is essential"